AI Insights · Timothy · April 2024
Top 5 Boxing Games on Unified Platform in Slovenia - Q1 2024
Discover the performance trends of the top 5 boxing games on a unified platform in Slovenia during the first quarter of 2024, including weekly downloads, revenue, and active users.
The first quarter of 2024 has been an eventful period for the top 5 boxing games in Slovenia on a unified platform. Below, we delve into the performance metrics including weekly downloads, revenue, and active users for these popular games. Data is sourced from Sensor Tower, with additional insights available on their platform.
Arm Wrestling Master saw a varied trend in weekly downloads, starting at 237 in early January and peaking at 359 in mid-March. Active users fluctuated, beginning at 1.1K and reaching up to 1.3K towards the end of February. Unfortunately, the game did not generate any revenue throughout the quarter.
I, The One — Fun Fighting Game experienced a gradual increase in weekly downloads from 71 in the first week of January to 228 by the end of March. Active users also rose significantly, starting at 212 and climbing to 483. A brief spike in revenue was observed in mid-January, reaching $13, but no subsequent earnings were recorded.
Real Boxing 2 maintained a steady but modest performance in weekly downloads, ranging between 65 and 138. Active users showed a declining trend from 205 in early January to 118 by the end of March. Revenue peaked at $21 in the last week of February, with smaller amounts recorded sporadically throughout the quarter.
EA SPORTS™ UFC® Mobile 2 had consistent weekly downloads, starting at 92 and ending at 102. Active users remained relatively stable, with a slight dip in February but recovering to around 495 by the end of March. Revenue saw a notable peak of $25 at the end of January, with smaller amounts recorded intermittently.
Gym Heros: Fighting Game experienced a steady increase in weekly downloads, starting at 33 and peaking at 98 in early February. Active users also showed positive growth, beginning at 79 and reaching 234 in early February. No revenue was generated throughout the quarter.
For more detailed insights and data, visit Sensor Tower.